I recorded a short multiplayer demo (recordnetdemo demo1 / stopnetdemo) on a public server – there were 5 or 6 other players (quake4 performance falls off pretty quick as you add players). The demo was recorded on my slowest-performing machine, so it’s really clusmy, so I won’t be posting it. It’s still useful as a standard for comparison.
I tested three configurations: powermac g5 running os x, macbook running os x, macbook running xp sp 2
The machine specs are:
Model | CPU | RAM | Video Card | VRAM |
Powermac G5 | Dual 2.3 GHz PowerPC G5 | 2.5 GB | ATI Radeon 9650 | 256 MB |
Macbook Pro | Intel Core Duo 2.0 GHz | 2 GB | ATI X1600 | 256 MB |
Each machine used low quality settings and was running at 640 x 480.
To do the benchmark, ‘playnettimedemo demo1’ on each of the configurations. The result shown in the console is the average number of frames per second drawn throughout the demo. Higher numbers are better.
Model | OS | Timedemo FPS |
Powermac | Mac OS X 10.4.6 | 23.69 fps |
Macbook Pro | Mac OS X 10.4.6 | 30.35 fps |
Macbook Pro | Windows XP SP 2 | 34.31 fps |
I expected the windows number to be a bit higher, but it’s still enough of a difference that it’s worth maintaining a windows partition on the macbook. In 1v1 matches, the performance on the macbook is good enough to keep the fps pegged at 60 (which is the target in quake4 – there is not a magic framerate that lets you jump further like in quake3. info).
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