Jindi Ysera

The life and times of a resto shaman

Tuesday, May 27, 2008

Turn, Turn, Turn

Tonight was my last raid night with Agony – for a while, anyway. This week I’m moving to CA, and next week starting a full-time job. My status as a hard core WoW player is coming to a close… at least as far as time commitment goes. I will continue to play casually, as there are plenty of fun things to do in WoW that don’t require such a strict schedule.

last-week

Tonight we had Brutallus to 5% (and enrage +9 seconds before tank death!), better than our previous best of 8%. It’s a pure DPS race with a 6 minute enrage, and the healing requirements are also more serious than anything previously encountered – even with perfect damage mitigation on the part of the raid… in fact, it pretty much has to be perfect or very close to it, or heals can’t keep up – at least on a first kill. Keeping everyone alive for the duration is pretty challenging, but also required, as the raid needs every single ounce of DPS (and healing) that is available.

It’s not a particularly complicated fight. For DPS, you just burn as hard as you can and hope he dies before 6 minutes is up. The overall raid DPS required for this is about 27,777. The biggest logistics challenge for us was the requirement of very accurate timing between the tanks and healers as Brutallus is taunted from one tank to the other (in order to distribute across most of the raid the effects of a frontal aoe cone ability called meteor slash). The taunt typically coincides with one of Brutallus’ abilities called Stomp, causing the tank who is stomped to take large spikes of damage for a short time. Most healers need to have bombs landing at just that instant (within about a 1 second window), or the tank usually dies. The rest of the healers need to be dropping heals on the tank who is taunting and taking over aggro.

brutallus

Also, the healing required to deal with a timed / randomly targeted DoT called ‘burn’ has to be coordinated… the duration is one minute, and it starts small, but ends up ticking for about 3200 *at best*. If a burned player manages to catch extra +fire damage debuff stacks (meteor slash) along with the burn, they’re almost always going to die. For us, it usually works out such that HoTs keep the burn victim at or near full health for the first 45 – 55 seconds or so of the duration. For me, this meant paying special attention to the burn timers as provided by BigWigs, instead of only looking at the raid frames, otherwise there might not be enough time to start queuing up a heal between the time that I see them start to drop and the time they die (which happened… too many times). Burn is only targeted at one person at a time, with about 20 seconds between casts, however burn is also contagious with proximity. Spreading burn typically results in wipes, as healers will be stressed to the max even with a perfect execution of the entire fight. I typically run out of mana very near enrage, and that’s with some downranking during the fight (unless I’m in the shadow priest group! which I’m usually not…)

Meteor slash also does direct fire damage to whichever soak group takes it. Thinking about the forms of damage intake pretty much suggests how to utilize various healing classes. Pallies / priests are typically bombing the tank for stomp, with downranked heals between stomps. Resto druids are great for healing burn targets, as their HoTs can counter the burn DoT until about the last 10 seconds or so of the burn duration. In general, HoTs on the tank are not going to make a huge difference due to the extremely spiky nature of the tank damage. My primary role was to help see burn victims through the end of their DoT, when it’s ticking really hard. At other times, I was healing the soak groups via bouncing chain heals off the nearby tank, which also provided extra (and needed) healing on the tanks.

brutallus-long-shot

Overall, the damage patterns are generally very predictable if raid members execute perfectly, although there are some rare occurrences… for example, we wiped once tonight due to two taunt resists in a row. Of course our warriors are hit capped, however there is the standard 1% chance to miss, which puts the odds of two taunt resists at about 1000 to 1 – big money! Also, because the timing on the taunts and healing is so tight, any form of lag or computer hiccup can be deadly. It’s very much pushing the thresholds of the margin of error that one should expect with Internet traffic in general. This is the first fight where I’ve had the need to plan my casts two or three casts ahead of time. It’s the only way to deal with the fact that stomp and burn both have very small windows during which heals must be delivered, or we all die a horrible death to a big ugly pit lord!

In other news, our most recent Kelecgos kill scored me a set of t6 bracers, [item]Skyshatter Bracers[/item]. Woot! That makes 5 pieces of t6 for me in total. Even though there are no set bonuses beyond 4 piece, in this case my old bracers were from SSC, so this is a good upgrade.

skyshatter bracers

The 11 haste on the bracers puts me up to 151 spell haste rating in my trash-plow gear, which isn’t *amazing* but is definitely noticeable (2.5s casts are 2.28s). Even still, there are many occasions where I just *barely* miss landing a heal in time, so haste really helps!

Anyway, I was a little sad tonight as I said farewell and thanks to the raiding team. I’m a relative newcomer to the guild, and only really joined in the first place because I wanted to do the content as a challenge for myself. I figured it would be a fairly business-like atmosphere, due to the amount of commitment required to play at this level, and so I didn’t expect much in the way of social involvement. As it turns out, Agony is composed of a bunch of friendly and smart individuals who know how to get the job done, but also have fun in the process. The content is cool, but the necessity for repetition means that it gets old after a while. I was ready to call it quits on content progression after we killed Illidan. I kept raiding into Sunwell because I enjoyed it socially more than I did for the content, which serves to explain how Agony still has the same core membership it’s had for many years, across multiple MMOs. I hope to maintain a casual status in the guild, and would strongly consider moving to another MMO with them when that day comes.

Thanks Agony! Here’s is a small snippet of video I took tonight, showing various Agony raiders gallantly riding into battle against Brutallus! I still have a good deal more footage to process and upload, including a complete Hyjal run, a nearly complete BT run, and almost all the Sunwell trash. That will have to wait, though… packing and moving is at hand!

Here’s what Jindi looks like with all that sweet raiding gear! (though I guess much of the mace is eclipsed by the wall… oops)

jindi-at-brutallus

posted by Jindi at 4:11 am  

Tuesday, May 20, 2008

Kalecgos

Kalecgos

Our first Kalecgos kill was a few weeks ago, but it wasn’t until this week that I got it on video.

As the first boss in Sunwell Plateau, there’s a notable difference between the difficulty here as compared to, say, Illidan. It seems reasonable that a guild who can kill Illidan would not be immediately ready to kill Kalecgos; it took us maybe a month or so between our first Illidan kill and our first Kalecgos kill.

The dance on this particular encounter is somewhat complicated, and fairly unique (at least in my experience). Basically, the fight is split up into two fights that are carried out simultaneously. The first, in the “normal world” is carried out in the place you walk into when the fight begins – a circular area that contains a big blue dragon named Kalecgos. He does normal dragon stuff (tail whip, frost breath), and is himself not much of a problem, although he does hit decently hard, so the tank healers can’t slack. The second fight is in the “demon world”, which is a physically separate place containing – you guessed it – a demon! Both the demon and Kalecgos must be killed within a very short time of each other. The demon world also contains an NPC that can ‘tank’ the demon, but not for very long – if he dies, the encounter ends and you lose.

The difficulty of this fight is centered around how players move between the normal and demon worlds. At specific intervals, a random raid member is teleported from the normal to the demon world. A portal appears in the normal world where the player was standing, and the appearance of the portal causes pretty significant aoe damage (spread out!). The portal allows travel to the demon world, but it only lasts a short time *and has a global cooldown*. This means that players can only go through the portal at a specific rate, limiting the number of people who can theoretically get through any given portal to about 5. Once in the demon world, players have a fixed amount of time before they are automatically ported back down to the normal world.

In the normal world, players get a stacking debuff that increases arcane damage taken and also deals arcane damage. The fight is long enough that it could easily stack high enough to one-shot any player. The debuff is cleared by going into the demon world, meaning that all players must continuously move between the demon and normal worlds to prevent being killed by the arcane damage. When returning to the normal world from the demon world, players get a ‘debuff’ that prevents them from being teleported back to the demon world until it expires (like 30 – 45 seconds or so).

The raid should be divided into logical groups that move together (between worlds). The goal is to make sure that you have a tank with enough healers in both worlds at all times. Obviously right at the beginning of the fight, the demon is alone with the ‘human’ NPC which ‘tanks’ the demon; this provides enough time to get a tank + healers up to the demon world. DPS should be more or less split, but keep in mind that DPS to the dragon will start before DPS to the demon, and so more cooldowns should be used in the demon world than in the normal world.

Some challenges of this fight:

  • Distributing the raid’s healing / dps / tanking resources properly across the logical groups
  • Coordinating movement through the portals among members of one’s logical group. This is probably the hardest aspect of this fight. In most cases, you should enter the portal any time someone in your logical group gets ported, but there are exceptions in the case of ‘floating’ healers or tanks. See your raid leader for details :) Missing your portal is very bad, and often results in a wipe. The effects of missing a portal aren’t immediately lethal; instead, it throws off the movement rotation that is the key to this whole fight, and so eventually things like stacking debuffs or imbalanced resources will take their toll.
  • Making sure that logical group members are close enough to each other that they don’t have to run far to reach a portal, but not too close to hit other players with the AoE damage caused by being ported. The AoE damage is arcane, so the stacking arcane debuff means you can easily die to portal damage.
  • Coordinating the taunting of the demon to the next tank when the current demon tank is about to return to the normal world. This is not hard to do, just have to make sure there is another tank up there to do it. This means that three tanks are required for this encounter (remember that one would also be tanking the dragon)
  • Coordinating the taunting of the dragon to a new tank (typically the one who just got back from the demon world) before the current dragon tank needs to head up to the demon world
  • Coordinating the DPS distribution between the demon and the dragon – not terribly hard, just have to pay attention and communicate the health of both throughout the fight.

The damage intake is not hard to deal with as long as the movement rotation is proper. The demon has a phase where he hits his tank really hard, lasts maybe 10 seconds. In the demon world, there is no penalty for clumping, and so everybody should pile up near the tank to maximize chain heal efficiency. In the dragon world, you must stay spread out to eliminate portal damage, so proximity-based heals are less effective (read: chain heal). As a cherry on top, there are curses that go out to random raid members, such as:

  • a stacking shadow damage DoT. When decursed, it jumps to another player. This means it’s usually advisable to leave this curse on a player until it’s ticking high enough to really hurt (or else you waste too much time decursing)
  • “wild magic”, which does things like increase healing effects, increasing threat generation, or increasing cast times (by 2x!). maybe there’s an increase damage version also, but I don’t remember seeing it.

In this particular kill video, you may note that I was targeted by the portal almost every single time, which sure beats trying to find and then run through a portal :) In general, it was a solid kill, with minimal deaths – some of the deaths came right at the end when two healers both got the increased casting time curse.

Last night, we had the second boss, Brutallus, down to 8% when we hit the enrage timer (6 minutes). Prior to last night, we hadn’t gotten past maybe 65 or 70%, and never got anywhere near the enrage timer. The difference? We got the healing figured out, so tanks stopped dropping dead all the time. More on that later!

posted by Jindi at 9:47 pm  

Friday, April 4, 2008

zomg LOOTS

Our third kill of Illidan last night produced one of the best possible loot tables.

Chestguard of the Forgotten Conqueror
Chestguard of the Forgotten Vanquisher
Chestguard of the Forgotten Protector
Crystal Spire of Karabor
Shard of Azzinoth
Warglaive of Azzinoth

Wow. One of each Tier token, THREE weapons, INCLUDING a warglaive?!? Holy shite.

I believe this is only the third warglaive to appear on Ysera, which is pretty crazy. Static has one, and one of the alliance guilds (midwinter?) has one. It’s crazy that the top horde guild, Vindication, doesn’t have one yet, and they killed Illidan a loooong time ago. Our warglaive went to Noteworthy, who for the rest of the night proceeded to get tells, slaps, snubs, cheers, claps, and just about everything else from roughly every person who saw him.

I was given the mace!! Holy crap thanks Agony! There are so many other deserving recipients, I’m a little humbled by it… but I know that it’ll drop again and again, and I’ll be there to help get loot for everybody else!

Also last night, we cleared Hyjal with only one wipe (archi!), and I dinged exalted, granting me the final upgrade to the Scale of the Sands rep ring. I’m now sporting Band of the Eternal Restorer to go with my Blessed Band of Karabor, which were the best rings in the game before 2.4 hit…

We were so juiced after all that good raiding, there was no way we could just log off for the night. First, we formed a crack squad of top men for the daily heroic, which just happened to be Magister’s Terrace (known on Ysera as Mr. T. Can’t call it MT cause that’s mana tombs ;). We kicked the shit out of Mr. T hero in 45 minutes without any wipes, and only one death (no class with AoE spells can resist casting into the HUGE packs of mana worms… and usually that class is a clothie… you do the math ;). Note’s warglaive and my crystal spire were in full effect :) After that, a few of us grouped up for some battlegrounds… myself, Noteworthy, and one of our locks Stevo. As a trio, we were very difficult to deal with… Initially they’d usually target me just for being a Shaman. But I’m ready for that… my 450+ resilience means I can take some hits, long enough for the enemy to get a full stack of DoTs from the lock, followed by a fear. When the time is right, Noteworthy unstealths and proceeds to drop his target super fast, since most of the attention is already diverted to me. As any given round progresses, word gets around that Note has a glaive, and he becomes the target, which is just FINE with me :) When they let me heal, people generally don’t die unless we are vastly outnumbered…. so it’s a pretty great situation. Eventually, after the warglaive fever wears off, they start targeting me again, as it still is the best tactic. Good time, good times :)

Finally, allow me to say how cool it is to get 10g from a boss kill! I’ve made some serious bank this week just from raiding. Oh, and the badges… I now have 305 Badge of Justice. Since I have no need to buy a weapon for healing or dps, I’m not entirely sure what I’ll spend it all on… gems maybe (although I get all the gems I need from the guild, maybe I could like… sell some or whatever)? I probably will be picking up some of the “tier6” badge gear, just so that I have more flexibility to move stuff around while still retaining set bonuses.

posted by Jindi at 7:18 am  

Wednesday, April 2, 2008

Fast Forward

I’m still here! It’s been a long time since I posted last, and… a pretty huge amount of stuff has happened. I found a new guild. Agony. They are currently #6 on my realm, Ysera. By sheer luck, they were in need of resto shaman around the time of my last post. Some folks helped me out by recommending that I apply, and by putting in a good word… that was nice :)

In terms of raid progression, the guild hasn’t exactly been firing on all cylinders since TBC came out. They started with Hyjal and Black Temple in December of ’07, and when I applied in early January of this year, they had killed the first three bosses in each. Since then has been very steady and fulfilling progression. Certainly, not always amazing… we definitely have our share of off nights (standing in fire, let’s say…), but in general it’s been quite good.

Really, though, the progression can be summed up by one single item link! [item]32757[/item]. Roughly 6 hours before all realms were to go down for the 2.4 patch (which introduced newer, harder raid content), Agony killed Illidan. For those 6 hours, we had defeated the world of warcraft :)

For my part, I am not able to maintain the same relative performance levels that I once ‘enjoyed’ (before Agony), though position on the charts is still pretty much the same. The gear upgrades have been coming at a decent rate. Actually the best one had nothing to do with raid progression… the [item]32964[/item] finally replaced the damn kara mace (even though I’m pretty sick of Arena on Jindi… more on that later, maybe). I also am now sporting two pieces of tier 6 ([item]Skyshatter Gloves[/item] and [item]Skyshatter Leggings[/item]), and the two piece bonus (10% reduced cost for Chain Heal) does great things for longevity on those long fights. I’ve updated the gear page with the rest of the current stuff.

In other news, I also have a 70 druid called Geotic. In general, I enjoy playing him more than Jindi in PvE due to the extreme versatility (not ‘versatile with a respec’, I’m talking about ‘versatile with a given spec’) I get to enjoy in the off-tank / dps role. Main tanking is ok, but you’re pretty much stuck in bear most of the time. I prefer shifting a lot, trying to burn as many useful cooldowns as possible in all forms. PvP is also exciting because I have more of an ability to act offensively when I want, and there is no defense better than stealth. Going from shaman which has basically zero CC to druid with feral charge, bash, maim, cyclone, and roots is pretty awesome also!

Then there’s also the 53 frost mage, Xovius. He did levels 1 through about 44 running with a priest friend every step of the way. Then we stopped playing together for a while… the priest kept going while I focused on Jindi. Anyway, the priest is now 70, so the medium / long term plan is to get the mage to 70 and possibly get set up for some 2v2 arena. The mage is definitely the most fun for battlegrounds; warsong gulch in particular is friggin fantastic with a frost spec. In general, I rather dig the tradeoffs that come with the mage class… very good dps potential, but also pretty close to death at all times (even with full health, heh). Doing AoE grinds in PvE will never get old, either… killing stuff out in the world is just so much faster than on any other class I’ve played.

Oh yeah, almost forgot!

Conqueror Jindi!

Earning that title is definitely the longest-term achievement so far, considering I started earning rep towards that somewhere in my early 20s…

That is all for now :)

posted by Jindi at 10:23 am  

Sunday, January 6, 2008

Rumble Rumble

jan-alai-dead.png
Woot!

jan-alia-tries.png

Woof!

The stats: http://wowwebstats.com/t3t2o5hqd13ra

And… the very same night, my guild imploded! So, now I’m searching for a suitable home… focused on raid progression. I have my eye on a couple guilds, we’ll see how it goes.

ei-gquit.png

Perhaps as a reminder that life in the world of warcraft never stops, most of this went down while I was happily engaged in battle with trolls and other unsavory beasts in ZG with the SukkaFREE friends :)

ZG with Sukkas

posted by Jindi at 3:38 pm  

Monday, December 31, 2007

This is probably a lot of fun…

I’ve heard of dual-boxers… people who run around controlling more than one character at a time, usually through the use of fancy keyboards. It’s often legitimate, as the person is paying for multiple accounts, and controlling them all manually (i.e. no bots involved). I’ve even heard of somebody doing this with *five* characters at once, though I’d never actually seen it.

Tonight I saw it, at the end of an Alterac Valley run. Here’s a short video clip.

posted by Jindi at 4:24 am  

Saturday, December 29, 2007

Jan’Alai

We were doing ok on this boss for a bit. See if you can spot what goes wrong ;)

Quicktime Video

posted by Jindi at 3:19 am  

Tuesday, December 11, 2007

How To: Normalize Ventrilo Audio on a Mac

This thread describes how to configure Vent for windows to normalize all incoming audio, effectively making everybody’s voice the same volume to your own ears. Unfortunately, the sound effects features of Vent are not (yet?) implemented for the mac version. I’m a little tired of dealing with either not being able to hear somebody, or getting my ears blown out, so here’s a solution for mac users. 
 
You’ll need Garage Band from Apple and some free software called Soundflower. Soundflower is a virtual audio device, and can be used as a conduit of audio between different applications on your mac. Think of it like plumbing. We’ll send the Vent output to the virtual device. Garage Band will be configured to listen to this virtual device and receive audio from it. We’ll use one of Garage Band’s audio plugins – a compressor – to normalize the audio levels received over the virtual device. Throw GB into ‘monitor’ mode, switch back to WoW, and you’re all set.
 
Here’s the breakdown.
 
First, download Soundflower here. Install it. Restart.
 
Next, fire up Garage Band. Make a new empty song file. Open the preferences from the Garage Band menu, click Audio / MIDI, and set the input to Sound Flower 2ch, as shown below.
 
gb_prefs  
 
Now make a new ‘real instrument’ track in GB. This will be used to receive audio from Ventrilo by way of the Soundflower virtual audio device. 
 
gb_real_instrument.png
 
On the right side of the GB window, enable monitor mode (this allows you to hear what’s coming through the input without actually recording). Click the triangle next to “Details” to reveal the audio plugin configuration. Enable the compressor, and choose the ‘extreme compression’ preset.
 
gb_track_settings.png 
 
Done with GB, now all that’s left is to configure Vent to send audio to the virtual device. Click Setup in Vent, and set the output to Soundflower 2ch.
 
 vent_output.png
 
That’s it! 
posted by Jindi at 3:54 pm  

Tuesday, December 4, 2007

2.3.2 PTR funs

Some changes for Shaman; to both Earth Shield and Water Shield (again). 
 
water_shield_232.jpg 
 
This is kinda nice. The 2.3 changes were already quite good, giving us the spell as described above, but with a 1 minute duration instead of 10, and no passive mp5. Also, any remaining globes at the time the shield expired would automatically proc, which means a free 600 mana per minute, (roughly 50 mp5), and more than that if you’re taking damage and refreshing the shield. Also, no casting cost, it doesn’t trip the five second rule, which means casting it isn’t actually a cast, which means it won’t mess up your mana regen. Now in 2.3.2 PTR, it’s back up to 10 minute duration with the addition of a passive 50 mp5.
 
Some shaman complained after 2.3 that having to refresh the shield once per minute was a pain / annoying / whatever. Personally, I tend to refresh it a lot more often than that in combat anyway (pvp), so it doesn’t really bother me. In an apparent move to appease this concern, the cooldown was changed to 10 minutes and they added the passive mp5, roughly equal to what you would have received by refreshing it once per minute after the expiry procs.
 
Then of course there’s Earth Shield. Funny story about that. There was a blue post somewhere on the europe forums describing the 2.3.2 changes… it looked very much like the change list that was present on the US forums, and the one on the main ptr patch notes web page.  They all described the new reduced mana cost of earth shield (cut in half from about 900 to 450), but the europe version also listed the addition of a 30 second cooldown on earth shield. Predictably, the forums erupted. Meanwhile, on the PTR, earth shield has been changed according to the US notes (half cost, no new cooldown). For a good while, no official response was given, which sort of inflamed the issue, on the forums anyway (which is not entirely like real life). Then finally an official response comes, saying only “we’re aware”, and that more info is forthcoming, etc.
 
This still leaves some questions, such as “aware of what?”. Aware that there’s a very odd typo on the europe version? Aware that they intended to add the cooldown at one point, then removed it, but forgot to update the europe notes? Aware that everybody thinks it’s an absurd idea? I suspect somewhere, somehow, somebody at blizzard actually *did* think this was a good idea. I’m eagerly awaiting an explanation, as I really can’t think of any good reasons to add a cooldown to earth shield. It’s a 41 point talent, it’s already uber expensive to cast, and it’s the primary component of survivability against the remaining 5/9 classes that can’t dispell it (yet). It also has zero dispell resistance, unlike many other magical effects of other classes.
 
*** 
 
So anyway, the realms all go down for weekly maintenance. But not the PTR! So I do the updates, hop on, try to get my UI straightened out… fortunately the bigger mods I use can all import profiles from other toons, so it wasn’t hard. Water shield is sweet, definitely 50 mp5. Earth Shield is half the cost with no cooldown. 1.5s casts seem a lot smoother to me now, they did some stuff with the GCD (which is also 1.5s). Specifically, it’s easier to chain-cast without ‘missing’ (I don’t spam).
 
Did a bunch of duels in front of Org, won most of them. At one point somebody mentioned something about killing some alliance… I’m always down for some pvp raiding, but I figured the type of folks on the PTR wouldn’t be into it. I was wrong. I was able to assemble a raid of 9 people to go wreak some havok… as it happened, as I was recruiting on /2, some dude responded who was already in stormwind… apparently major cities join you up to trade channel regardless of faction :) This unfortunately meant that ally probably had some notion that a plan was afoot… I grouped everybody out of visual range of the front entrance, then we all ran straight through the front gates, grouped up tight… and headed for the tram.
 
sw_running_to_tram
 
All but 2 of us made it, and those two just happened to be a rogue and mage… both of whom can stealth / invisi, so we all regrouped in the tram. We rode it over to IF.
 
At that point I remembered that this is the test realm, but I still have all my stuff, including roughly 300 herbs, 60 vials, some [item]Savory Deviate Delight[/item], and a 5 stack of [item]Invisibility Potion[/item]. And 5 [item]Flask of Mighty Restoration[/item]. Like, in my bags, on my person. Since it’s all free / doesn’t matter, I started handing everything out. This is the first time that being a pack rat has really paid off :)
 
Coked up and ready to rock, we began to explore inside of IF a bit and found some resistance around the outside of the tram portal. That’s when it turned ‘bad action movie’. We got a reasonable assault, but retreated into the tram with no deaths. Then, alliance proceeded to send a slow stream of between 1 and 4 people through the portal at a time… each of whom were thoroughly cooked by us. Maybe their computer speeds are really that different that the variation in zone times accounts for it… or maybe they were just being dumb. Eventually there were more dead corpses than there were people in our little raid… somebody had the bright idea to get the hell out, since they would likely all pop together. We took the next tram back to SW. One guy was screwing around and didn’t get on the tram in time, so was left there alone. He was dead about 5 seconds after the tram left.
 
Then we headed out of the SW tram and into the church, figuring we’d need a spot to hide out for a bit. We started killing stuff in the church, but it wasn’t long before alliance found us. We had the ‘boss’ in the church (some priest lady) down to like 60% maybe before we got killed. Fun times, and we definitely had way more kills than aliance, so gg :)
 
 sw_church_dead
posted by Jindi at 8:03 am  

Sunday, December 2, 2007

Vindicator’s Neck, Quagmirran’s Eye

Another PvP honor reward: [item]33922[/item], replacing [item]33068[/item] in all sets.
 
Also some booty from a recent heroic slave pens run: [item]27683[/item] to play with in the dps set.
posted by Jindi at 12:28 am  
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